![]() 02/27/2014 at 23:18 • Filed to: None | ![]() | ![]() |
Even in C# for Unity 3D. I just don't have the mindset for it.
![]() 02/27/2014 at 23:22 |
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I tried to program, and failing at it sucked. It was a lot like trying to paint a Picasso without ever having seen a Picasso before. You know the essence of what you're supposed to do, but you have no idea how exactly to achieve it exactly. That's what it was like for me.
![]() 02/27/2014 at 23:22 |
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I feel you bro. I've done a ton of Java, and I know how if feels to just be stumped or just plain tired of it.
![]() 02/27/2014 at 23:45 |
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I bailed on anything to do with computers right after I got my degree (in Computer Engineering). Couldn't see myself doing that stuff for decades.
![]() 02/27/2014 at 23:53 |
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Love me some programming. Haven't done much C# (just fooled around in it a bit for some modding), but I've done a bunch of C++
![]() 02/28/2014 at 00:04 |
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programming is a great profession. it pays well, providing for your personal interests, and I have a feeling that these computer things aren't going away.
![]() 02/28/2014 at 00:33 |
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I find JavaScript to work best in Unity. Got a game on Steam Greenlight right now, actually!
![]() 02/28/2014 at 08:48 |
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I learned in C# and now almost exclusively program in vb. I'm also the guy everyone at work comes to when they come across C# code that they for whatever reason want changed to vb.
![]() 02/28/2014 at 08:54 |
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:o That's good to know!
![]() 02/28/2014 at 08:56 |
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I'm taking a game design class and she wants us to use C# so I'm gonna stick by what she says.
Also, let us know about your game when it is released! Congrats
![]() 02/28/2014 at 08:56 |
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Yep, but the only thing is that I am terrible at it xD
![]() 02/28/2014 at 08:56 |
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I've heard it's pretty easy to transition to C# from C++
![]() 02/28/2014 at 08:57 |
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May I ask what're you doing now?
![]() 02/28/2014 at 09:07 |
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Spent 5 years as an officer on submarines, now I'm a Systems Engineer and Program Manager in a weapons and security consulting company. I currently spend about half my time as an oversight engineer on electronics packages for a missile that's being refreshed (Trident II D5) and the other half doing finance, contracting, and budgets.
![]() 02/28/2014 at 09:27 |
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It is, though I did it the other way around. They're both based on C, so they share almost everything.
![]() 02/28/2014 at 19:08 |
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the trick is to break everything down into very small steps/pieces.
![]() 02/28/2014 at 19:09 |
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Yeah I try doing that. It helps a lot, but then there are also times where I have NO idea why my C# code for Unity isn't working and then I'll mess around with it and it will work and I have no idea why or how...
![]() 02/28/2014 at 23:03 |
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yeah, that's trick #3. trick #2 is to Google the answer.
![]() 02/28/2014 at 23:42 |
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EDIT: Nevermind. Thanks
![]() 03/01/2014 at 10:00 |
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What's the most Jalop way to program? I'm thinking plain C. Assembly is like a Model T with all kinds of levers and pedals and things, but bare C is like an engine mated with an H-pattern manual going to the rear wheels. You're comfortable with it no matter the size of the engine or the number of gears.